Reward System
Last updated
Last updated
For leveling and daily XP points, the chart to the right shows the addition and substraction of XP to your account based on your rank. A key reason why negative XP exists is to tackle bots and scripts that abusers tend to use when they randomly place heroes on the field of play without proper synergies and tactics.
Rank | XP Daily + Lifetime |
---|---|
Consequently, bots will rank in the bottom range and end up with minimal or zero P2E (Play-to-Earn) rewards. Komoverse aim to incentivize the REAL users who actively play instead of bots/abusers.
For example, as shown on the table above, player 1 has 17XP on day 3; total XP (sum of all players) on that day is 4951 XP. Using a percentile basis on a normal distribution curve, (17 XP/4951 XP) x (total daily pool rewards during day 3) = P2E (Play-to-Earn) rewards that player 1 receives during that day.
Moreover, if player 1 decides to play more often and improves, then on day 5, their rewards changes to (957 XP/3524 XP) x (total daily pool rewards during day 5). Assuming all else constant, users will get higher rewards on day 5 compared to day 3.
Day | Player 1 | Player 2 | Player 3 | Player 4 | Player 5 | Player 6 | Player 7 | Player 8 | Total XP |
---|---|---|---|---|---|---|---|---|---|
1
+75 XP
2
+45 XP
3
+30 XP
4
+18 XP
5
+0 XP
6
-18 XP
7
-36 XP
8
-54 XP
1
895
2
225
3
845
4
942
5
272