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Reward System

For leveling and daily XP points, the chart to the right shows the addition and substraction of XP to your account based on your rank. A key reason why negative XP exists is to tackle bots and scripts that abusers tend to use when they randomly place heroes on the field of play without proper synergies and tactics.
Rank
XP Daily + Lifetime
1
+75 XP
2
+45 XP
3
+30 XP
4
+18 XP
5
+0 XP
6
-18 XP
7
-36 XP
8
-54 XP
Consequently, bots will rank in the bottom range and end up with minimal or zero P2E (Play-to-Earn) rewards. Komoverse aim to incentivize the REAL users who actively play instead of bots/abusers.
For example, as shown on the table above, player 1 has 17XP on day 3; total XP (sum of all players) on that day is 4951 XP. Using a percentile basis on a normal distribution curve, (17 XP/4951 XP) x (total daily pool rewards during day 3) = P2E (Play-to-Earn) rewards that player 1 receives during that day.
Moreover, if player 1 decides to play more often and improves, then on day 5, their rewards changes to (957 XP/3524 XP) x (total daily pool rewards during day 5). Assuming all else constant, users will get higher rewards on day 5 compared to day 3.
Day
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Total XP
1
412
895
735
556
384
447
335
400
4164
2
835
225
319
75
872
580
271
588
3765
3
17
845
497
981
647
974
804
186
4951
4
603
942
979
295
717
156
61
925
4678
5
957
272
714
471
63
487
221
339
3524